TTWO Take-Two Interactive Software, Inc.

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$224.64

Take-Two Misses Q2 on NBA 2K27 and Mobile Softness, Leaving GTA VI to Carry the Year

Take-Two Interactive (TTWO) entered the final stretch before Grand Theft Auto VI with its first guidance miss in four quarters. The company reported a GAAP loss of $0.29 per share for the fiscal second quarter, against a consensus estimate of $0.90 and an Earnings Whisper number of $1.05. That is a 127.6% shortfall, and earnings fell 119.7% from a year ago. Part of that gap reflects a basis mismatch: the consensus is non-GAAP, while Take-Two reports GAAP EPS and supplies adjustment tables rather than a headline adjusted figure. The revenue miss involves no such caveat. GAAP net revenue of $1.497 billion fell 15.6% year over year and came in 9.8% below the $1.66 billion consensus. Net Bookings, the company's preferred operating metric, dropped 18% to $1.60 billion, just below the $1.62 billion to $1.67 billion guidance range. The central tension is clear. The quarter itself weakened, but management reiterated its fiscal 2027 Net Bookings outlook of $8.0 billion to $8.2 billion, which effectively asks investors to look past the miss toward a launch that is days away.

The quality of the quarter deserves scrutiny. On the surface, the GAAP net loss narrowed from $133.9 million to $54.0 million. That improvement came below the operating line, however. The operating loss actually widened to $117.5 million from $98.0 million. The bottom line was rescued by a $57.9 million tax benefit and a swing in other income. EBITDA slipped to $92.2 million from $116.7 million. Cash flow is also moving the wrong way ahead of the launch. Operating cash flow was negative $173.5 million for the first half, compared with a $83.7 million inflow a year ago, as deferred revenue declined and prepaid expenses and capitalized development costs rose.

The operating detail shows where the miss came from. Recurrent consumer spending fell 9%, much worse than the 5% decline management had guided. Full-game and other bookings collapsed from $532 million to $299 million. NBA 2K27 sold more than 4 million units and ranked as the franchise's second-best launch, but it still came in below forecast in a crowded release window. NBA 2K recurrent spending declined year over year, a sharp turn from growth of 7% in the prior quarter and 30% two quarters earlier. Mobile bookings fell roughly 14%, and Color Block Jam is down double digits. The one standout was the GTA franchise itself. GTA recurrent spending and GTA+ membership both grew double digits, up from 3% growth last quarter. GTA V sales are approaching 235 million units.

Guidance is a mix of tweaks and a large near-term step-up. The fiscal 2027 GAAP revenue range moved up modestly to $7.98 billion to $8.18 billion. The bigger change is in costs:

  • Cost of revenue guidance rose to $3.68 billion to $3.80 billion, which implies lower gross margins from product mix.
  • Operating expense guidance came down to $4.08 billion to $4.10 billion, though management attributed part of that reduction to the timing of user-acquisition spending.

The fiscal third quarter outlook is enormous: Net Bookings of $3.35 billion to $3.50 billion, versus $1.76 billion a year ago, recurrent spending growth of 12%, and GAAP EPS of $1.30 to $1.44. Management said GTA VI pre-orders are tracking "far in excess" of initial expectations, and a Netflix preview drew 31 million viewers in four days. NBA 2K's recurrent-spending growth target for the year was restated as high single digits, but that now depends on the biggest post-launch content slate in franchise history.

Bears have legitimate ammunition. CEO Strauss Zelnick declined to reaffirm earlier commentary that fiscal 2028 would grow beyond the GTA VI year, and fell back on "new baseline" language. Management also flagged several new risks:

  • AI-assisted decompilation and piracy;
  • rising console hardware prices;
  • a mobile business that is still expected to decline.

The tone remained bullish but turned noticeably more defensive.

Investor expectations had already cooled before the report. Earnings Whispers sentiment moved from mildly positive (0.09) to mildly negative (-0.14), a meaningful shift for this scale. Shares were down 8.0% from the open after the August report, at $214.87. That is 16.3% below the inter-earnings high of $256.62 set right after that report, and 16.9% above a 52-week low of $183.86 hit on October 30. The stock sits just under its 200-day moving average of $219.04. The Earnings Whispers price and AVWAP trend readings remain negative, even as momentum has turned positive off the October low.

The bottom line is that Take-Two delivered a genuinely weak quarter: a bookings miss, deteriorating recurrent spending in NBA 2K and mobile, and a margin outlook diluted by mix. The thesis now rests almost entirely on GTA VI's November 19 launch. Pre-order commentary and the Q3 guidance give that bet real support, but the miss, the higher cost guidance, and the refusal to commit on fiscal 2028 show how little margin for error remains around the rest of the portfolio.

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