ATVI
$44.36
Activision Blizzard
($.15)
(.34%)
Earnings Details
2nd Quarter June 2016
Thursday, August 04, 2016 4:05:30 PM
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Summary

Activision Blizzard Misses

Activision Blizzard (ATVI) reported 2nd Quarter June 2016 earnings of $0.44 per share on revenue of $1.6 billion. The consensus earnings estimate was $0.41 per share on revenue of $1.5 billion. The Earnings Whisper number was $0.45 per share. Revenue grew 50.4% on a year-over-year basis.

The company said it expects third quarter earnings of approximately $0.39 per share on revenue of approximately $1.49 billion. The current consensus earnings estimate is $0.36 per share on revenue of $1.53 billion for the quarter ending September 30, 2016. The company said it expects 2016 earnings of approximately $1.83 per share on revenue of approximately $6.40 billion. The company's previous guidance was earnings of approximately $1.78 per share on revenue of approximately $6.275 billion and the current consensus earnings estimate is $1.88 per share on revenue of $6.45 billion for the year ending December 31, 2016.

Activision Blizzard Inc is an online, personal computer, video game console, tablet, handheld, and mobile game publisher. It has three operating segments: - Activision Publishing, Inc., Blizzard Entertainment, Inc. and Activision Blizzard Distribution.

Results
Reported Earnings
$0.44
Earnings Whisper
$0.45
Consensus Estimate
$0.41
Reported Revenue
$1.57 Bil
Revenue Estimate
$1.50 Bil
Growth
Earnings Growth
Revenue Growth
Power Rating
Grade
Earnings Release

Activision Blizzard Announces Better-Than-Expected and Record Second Quarter 2016 Financial Results

Record Q2 Revenues, Growing More Than 50% Year-over-Year

--Record Quarterly Digital Revenues of Over $1 Billion

--Record Q2 Operating Cash Flow, Up More Than 250% Year-over-Year

Activision Blizzard, Inc. (ATVI) today announced better-than-expected financial results for the second quarter of 2016.

Second Quarter
2016
Prior
2015
(in millions, except EPS)
Outlook*
GAAP Net Revenues
$ 1,570
$ 1,425
$
1,044
GAAP EPS
$
0.17
$
0.10
$
0.29
Non-GAAP (redefined) EPS
$
0.45
$
0.36
$
0.31

For the quarter ended June 30, 2016, Activision Blizzard’s net revenues presented in accordance with Generally Accepted Accounting Principles ("GAAP") were a Q2 record $1.57 billion, as compared with $1.04 billion for the second quarter of 2015, an increase of 50%. GAAP net revenues from digital channels were an all-time quarterly record of $1.14 billion, up 23% quarter-over-quarter and 101% year-over-year. GAAP earnings per diluted share were $0.17, as compared with $0.29 for the second quarter of 2015, down year-over-year primarily due to purchase price accounting related to the acquisition of King Digital Entertainment. On a Non-GAAP (redefined) basis, the company’s earnings per diluted share were a Q2 record $0.45, as compared with $0.31 for the second quarter of 2015, an increase of 45%.

Second Quarter
2016
Prior
2015
(in millions, except EPS)
Outlook*
Non-GAAP (as previously defined) Net Revenues
$ 1,609
$ 1,375
$
759
Non-GAAP (as previously defined) EPS
$
0.54
$
0.38
$
0.13

* GAAP and "Non-GAAP (as previously defined)" outlook was previously provided in the May 5, 2016 earnings release. "Non-GAAP (redefined)" outlook is what would have been provided on May 5, 2016 if the company were providing outlook based on the redefined methodology at that time. "Non-GAAP (redefined)" includes the net effect of revenue deferrals accounting treatment on certain of our online enabled products, which was expected to be $0.02 per diluted share in the outlook that was provided in the May 5, 2016 earnings release.

On a Non-GAAP (as previously defined) basis, the company’s net revenues were a Q2 record $1.61 billion, as compared with $759 million for the second quarter of 2015, an increase of 112%. Non-GAAP (as previously defined) net revenues from digital channels were an all-time quarterly record of $1.40 billion, up 76% quarter-over-quarter and 129% year-over-year. Non-GAAP (as previously defined) earnings per diluted share were a Q2 record $0.54, as compared with $0.13 for the second quarter of 2015, an increase of 315%. Note that we are providing these Non-GAAP (as previously defined) measures for comparability one last time this quarter.

Activision Blizzard generated a Q2 record $479 million in operating cash flow for the quarter ended June 30, 2016, up 255% year-over-year. For the trailing twelve months ended June 30, 2016, operating cash flow totaled $1.64 billion, a 17% increase year-over-year.

Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP, non-GAAP (redefined) and non-GAAP (as previously defined) results.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, "With Overwatch’s incredibly successful launch, Call of Duty’s record first half performance, and Candy Crush’s continued growth as key drivers of our overall performance, we delivered a record Q2. We exceeded our non-GAAP (as previously defined) outlook by $234 million in revenues and $0.16 in earnings per share, and raised our full-year outlook."

Kotick added, "The lynchpin of our current success and our future growth is our talent. Our teams have the unique combination of passion, entrepreneurial spirit and inspired creativity. The success of Overwatch, our newest franchise, is a testament to this talent. I’m grateful to our over 10,000 employees, each of whom embodies these characteristics of our culture."

Selected Business Highlights:

Audience Reach

Activision Blizzard had 491 million Monthly Active Users (MAUs)A in the quarter.

Blizzard had the biggest quarterly online player community in its history, with MAUsA of 33 million, up 29% quarter-over-quarter and 13% year-over-year. This reflects the successful launch of Overwatch(R) and strength across the broader portfolio, including Hearthstone(R): Heroes of Warcraft(TM), which had record quarterly MAUsA, and World of Warcraft(R), which had double-digit MAUA growth quarter-over-quarter and year-over-year.

On May 24, 2016, Blizzard launched Overwatch which now has over 15 million players globally, including box and digital sales, internet game room players, and multi-user console households. In China, Overwatch broke the previous record set by Diablo(R) III as the fastest-selling PC game in the market’s history.(1) Overwatch also currently holds the number one position in Korean Internet Game Rooms with over 30% share of play time.(2)

Activision had the biggest second quarter online player community in its history, with MAUsA of 49 million, up 11% year-over-year. Activision continues to have four of the top ten games on current-generation consoles life-to-date, including Call of Duty(R): Black Ops III at No. 1.(3)

King MAUsA of 409 million declined in the quarter as expected due to seasonal trends and launch timing. King had three of the top-15-grossing titles in the U.S. mobile app stores for the tenth quarter in a row.(4)

Deep Engagement

Activision Blizzard’s deep game experiences drove nearly 10 billion hours of play time during Q2.

Players have spent about 500 million hours playing Blizzard’s Overwatch, with additional content updates ahead.

Blizzard’s Hearthstone: Heroes of Warcraft had record total quarterly time spent with the launch of the Whispers of the Old Gods(TM) expansion.

King’s time spent per MAUA was up quarter-over-quarter and year-over-year.

Activision and its partners at Bungie launched an update in April for Destiny which drove strong reengagement, with an increase in MAUsA and time spent per MAUA month-over-month.

Activision Blizzard’s esports network, Major League Gaming, debuted the Enhanced Viewer Experience (EVE) which provides viewers with match statistics, up-to-the-minute leaderboards and situational insights live as the competition unfolds. MLG also announced a partnership with Facebook that includes broadcast of the "ESR" (Esports Report) on the social network platform. MLG’s inaugural broadcast on Facebook was the June Call of Duty World League event, the Anaheim Open. Since the December acquisition, MLG’s reach on Facebook is up 700%.

With the growth of the Call of Duty World League, Call of Duty esports viewership increased by more than 5 times year-over-year to 33 million views of the Stage 1 events. This year’s major events are yet to come.

Player Investment

Activision Blizzard GAAP revenues from in-game content reached a record of over $900 million this quarter. Activision Blizzard non-GAAP (as previously defined) revenues from in-game content reached a record of over $1 billion this quarterB. In-game content continues to be a rapidly growing part of the business.

Blizzard had its biggest segment revenue quarter and first half year, ever. Blizzard’s quarterly segment operating income nearly tripled vs. the second quarter last year. Additionally, Blizzard had record second quarter GAAP revenues and record quarterly non-GAAP revenues (as previously defined) in China. Blizzard’s overall performance was driven in particular by Overwatch’s outstanding launch, World of Warcraft’s strong pre-expansion momentum, with Legion pre-purchases tracking in-line with the previous expansion, and Hearthstone: Heroes of Warcraft’s double digit revenue growth year-over-year.

Activision had its biggest segment operating income second quarter and first half year, ever, with continued momentum on Call of Duty, including on catalog sales, Season Pass, map packs and micro-transactions, and continued engagement on Destiny.

Gross bookingsC for King’s Candy Crush(TM) franchise grew quarter-over-quarter and year-over-year. In addition, King’s average revenue per paying user grew quarter-over-quarter and year-over-year, also driving year-over-year growth in King’s mobile gross bookingsC.

Company Outlook:

On July 12, 2016, Activision released the third of four map packs for Call of Duty: Black Ops III, delivering four multiplayer maps in addition to an all-new Zombies experience, available first on PlayStation 4.

On August 2, 2016, Blizzard launched its Summer Games content for Overwatch. The content includes a new soccer-like game mode and includes a variety of new Summer Games-themed cosmetic content in loot boxes.

From August 5 to August 7, 2016, MLG will host a Call of Duty World League event in Orlando with a $100,000 prize pool.

On August 11, 2016, Blizzard plans to release a new adventure for Hearthstone: Heroes of Warcraft. The adventure, One Night in Karazhan(TM), will offer single-player content and the ability to earn new cards for multiplayer duels.

On August 30, 2016, Blizzard is expected to launch its highly anticipated World of Warcraft expansion, Legion(TM). World of Warcraft remains the No. 1 subscription-based MMORPG in the world.

From September 2to September 4, 2016, Activision will host fans at Call of Duty XP. Thousands of fans will enjoy hands-on Call of Duty: Infinite Warfare(TM) play, the first Call of Duty VR experience, exhibits, developer panels, a surprise musical guest, and more. Call of Duty XP will also host the finals for the Call of Duty World League Championships, where teams from around the world will compete for a $3 million prize pool.

On September 20, Activision and Bungie plan to release Rise of Iron, a large new expansion for the Destiny universe. The expansion will include a new location, a new Raid, a new Strike, more quests, weapons, and gear, and a new competitive multiplayer mode.

On October 16, 2016, Activision is expected to release Skylanders(R): Imaginators, an innovative new title. For the first time ever, players will be able to create their own Skylanders characters. Skylanders(TM) Academy, a new TV series celebrating the beloved kids franchise is expected to premiere on Netflix this fall.

On November 4, 2016, Activision is expected to launch the highly anticipated Call of Duty: Infinite Warfare. This is the first release on a three-year development cycle from award-winning studio, Infinity Ward. Fans will also have the opportunity to purchase Legacy and Digital Deluxe Editions including a remastered copy of Call of Duty: Modern Warfare(R), one of the most beloved games of the franchise.

Blizzard’s tenth BlizzCon(R) will be returning to the Anaheim Convention Center on Friday, November 4, and Saturday, November 5. Thousands of tickets again sold out in a matter of minutes, but online access via the purchase of a BlizzCon Virtual Ticket is again available for this year’s show.

King is expected to have one additional non-Candy Crush franchise release coming towards the end of the year.

Based on its year-to-date results, Activision Blizzard is raising its full-year net revenues and earnings per share outlook. The company’s third-quarter and full-year net revenues and earnings per share outlook are as follows:

(in millions, except EPS)
GAAP
Non-GAAP
Impact of GAAP
Outlook
Outlook
deferralsD
(redefined)
CY 2016
Net Revenues
$ 6,400
$ 6,400
$
75
EPS
$
0.87
$
1.83
$
0.07
Fully Diluted Shares*
765
765
Q3 2016
Net Revenues
$ 1,490
$ 1,490
$
45
EPS
$
0.06
$
0.39
$
0.01
Fully Diluted Shares*
760
760

* Fully diluted weighted average shares include participating securities and dilutive options on a weighted average basis.

As referenced on our July 29, 2016 call, if you would like to calculate Non-GAAP (as previously defined) revenues and EPS, in order to do year-over-year comparisons, you would add the impact of GAAP deferrals to GAAP Revenues and to Non-GAAP (redefined) EPS. See footnote D for further explanation.

Currency Assumptions for 2016 Outlook:

$1.11 USD/Euro for current outlook (vs. average of $1.11 for 2015 and $1.33 for 2014)

$1.31 USD/British Pound Sterling for current outlook (vs. average of $1.53 for 2015 and $1.65 for 2014)

Debt Repayment and Cash Dividend

In the quarter ended June 30, 2016, we made prepayments to reduce our total outstanding term loans by $816 million. Furthermore, the company paid a cash dividend of $0.26 per common share, a 13% increase year-over-year, in May 2016 to shareholders of record at the close of business on March 30, 2016, totaling $195 million.

Conference Call

Today at 4:30 p.m. EDT, Activision Blizzard’s management will host a conference call and Webcast to discuss the company’s results for the quarter ended June 30, 2016 and management’s outlook for the remainder of the calendar year. The company welcomes all members of the financial and media communities and other interested parties to visit the "Investor Relations" area of www.activisionblizzard.com to listen to the conference call via live Webcast or to listen to the call live by dialing into 866-598-9332 in the U.S. with passcode 5764728.

About Activision Blizzard

Activision Blizzard, Inc., a member of the S&P 500, is the world’s most successful standalone interactive entertainment company. We delight nearly 500 million monthly active users around the world through franchises including Activision’s Call of Duty(R), Destiny and Skylanders(R), Blizzard Entertainment’s World of Warcraft(R), StarCraft(R), Diablo(R), Hearthstone(R): Heroes of Warcraft(TM) and Overwatch(R), and King’s Candy Crush(TM), Pet Rescue(TM) and Farm Heroes(TM). The company is one of the Fortune E100 Best Companies To Work For(R)E. Headquartered in Santa Monica, California, Activision Blizzard has operations throughout the world, and its games are played in 196 countries. More information about Activision Blizzard and its products can be found on the company’s website, www.activisionblizzard.com.

(1) NetEase (2) Gametrics.com (3) Based on data from the NPD Group and GfK Chart-Track (4) U.S. ranking for Apple App Store and Google Play Store, per App Annie Intelligence for second quarter 2016

A Monthly Active User ("MAU") Definition: We monitor MAUs as a key measure of the overall size of our user base and their regular engagement with our portfolio of games. MAUs are the number of individuals who played a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who plays two of our games would be counted as two users. In addition, due to technical limitations with respect to Activision Publishing and King MAUs, an individual who plays the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard MAUs, an individual who plays the same game on two platforms or devices in the relevant period would generally be counted as a single user.

B The difference between the GAAP and non-GAAP measurement represents the net effect of accounting treatment from revenue deferrals on certain of our online enabled products. In-game content is defined as content and services that can be purchased once the player starts playing a game, e.g. DLC such as map packs, micro-transactions such as loot boxes or gold bars, and value added services such as paid character boosts. It does not include subscriptions.

C Gross bookings is an operating metric that represents the total cash spent by players in the period for the purchase of virtual items. King uses gross bookings to evaluate its results of operations, generate future operating plans and assess performance. Gross bookings is the total price paid by players, which includes indirect taxes (sales tax or value added tax etc.), platform providers fees, and King’s share of revenues.

D Net effect of accounting treatment from revenue deferrals on certain of our online enabled products. Some of our games’ online functionality represents an essential component of gameplay and, as a result, a more-than-inconsequential separate deliverable. As a result, we recognize revenues attributed to these game titles over their estimated service periods, which is generally less than a year. The related cost of revenues is deferred and recognized as an expense as the related revenues are recognized. Impact from changes in deferrals refers to the net effect from revenue deferrals accounting treatment for the purposes of revenues, and together with the related cost of revenues deferrals treatment and the related tax impacts for the purposes of EPS. Internally, management excludes the impact of this change in deferred revenues and related cost of revenues when evaluating the company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. Management believes this is appropriate because doing so enables an analysis of performance based on the timing of actual transactions with our customers. In addition, management believes excluding the change in deferred revenues and the related cost of revenues provides a much more timely indication of trends in our operating results.

Non-GAAP (as previously defined) and Non-GAAP (redefined) Financial Measures: We provide Non-GAAP (as previously defined) financial measures and Non-GAAP (redefined) financial measures in this earnings release. The only difference between the two measures is the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as previously defined)) of the impact from revenue deferrals accounting treatment on certain of our online enabled products. We have reported our second quarter of 2016 results under Generally Accepted Accounting Principles ("GAAP"), Non-GAAP (as previously defined) and Non-GAAP (redefined). We have provided our outlook for the third quarter and full year of 2016 under GAAP, and Non-GAAP (redefined). This is the last quarter we will report Non-GAAP (as previously defined) financial measures. In accordance with the updated Compliance and Disclosure Interpretations issued by the SEC staff on May 17, 2016, going forward, we will only be providing results and outlook using GAAP and Non-GAAP (redefined).

Non-GAAP (redefined) Financial Measures: As a supplement to our financial measures presented in accordance with Generally Accepted Accounting Principles ("GAAP"), Activision Blizzard presents certain non-GAAP measures of financial performance. These non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or as more important than, the financial information prepared and presented in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the company’s results of operations as determined in accordance with GAAP.

Activision Blizzard provides net income (loss), earnings (loss) per share and operating margin data and guidance both including (in accordance with GAAP) and excluding (non-GAAP) certain items. When relevant, the Company also provides constant FX information to provide a framework for assessing how our underlying businesses performed excluding the effect of foreign currency rate fluctuations. In addition, Activision Blizzard provides EBITDA (defined as GAAP net income (loss) before interest (income) expense, income taxes, depreciation and amortization) and adjusted EBITDA (defined as non-GAAP operating margin (see non-GAAP financial measure below) before depreciation). The non-GAAP financial measures exclude the following items, as applicable in any given reporting period and our outlook:

-- expenses related to stock-based compensation;

-- the amortization of intangibles from purchase price accounting;

fees and other expenses related to the King acquisition, inclusive of related debt financings, and future refinancing of long-term debt, including penalties and the write off of unamortized discount and deferred financing costs; and

the income tax adjustments associated with any of the above items. We derive the income tax adjustments commensurate with the non-GAAP income before income tax expenses.

In the future, Activision Blizzard may also consider whether other items should also be excluded in calculating the non-GAAP financial measures used by the company. Management believes that the presentation of these non-GAAP financial measures provides investors with additional useful information to measure Activision Blizzard’s financial and operating performance. In particular, the measures facilitate comparison of operating performance between periods and help investors to better understand the operating results of Activision Blizzard by excluding certain items that may not be indicative of the company’s core business, operating results or future outlook. Internally, management uses these non-GAAP financial measures, along with others, in assessing the company’s operating results, and measuring compliance with the requirements of the company’s debt financing agreements, as well as in planning and forecasting.

Activision Blizzard’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-GAAP net income, non-GAAP earnings per share, non-GAAP operating margin, and non-GAAP or adjusted EBITDA do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of Activision Blizzard’s performance in relation to other companies.

Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering Activision Blizzard’s GAAP, as well as non-GAAP, results and outlook, and by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.

Cautionary Note Regarding Forward-looking Statements: The statements contained in this press release that are not historical facts are forward-looking statements, including, but not limited to, statements about (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow or other financial items; (2) statements of our plans and objectives, including those related to product releases; (3) statements of future financial or operating performance; (4) statements relating to the acquisition of King and expected impact of that transaction, including without limitation, the expected impact on Activision Blizzard, Inc.’s future financial results; (5) statements about potential future debt refinancing or other capital structure changes; and (6) statements of assumptions underlying such statements. The company generally uses words such as "outlook," "forecast," "will," "could," "should," "would," "to be," "plan," "plans," "believes," "may," "might," "expects," "intends," "intends as," "anticipates," "estimate," "future," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and other similar expressions to help identify forward-looking statements. Forward-looking statements are subject to business and economic risk, reflect management’s current expectations, estimates and projections about our business, and are inherently uncertain and difficult to predict.

The company cautions that a number of important factors could cause Activision Blizzard’s actual future results and other future circumstances to differ materially from those expressed in any forward looking statements. Such factors include, but are not limited to: uncertainties as to whether and when Activision Blizzard will be able to realize the anticipated financial results from the acquisition of King; the integration of King being more difficult, time-consuming or costly than expected; the diversion of management time and attention to issues relating to the operations and integration of King; sales levels of Activision Blizzard’s titles; increasing concentration of revenue among a small number of titles; Activision Blizzard’s ability to predict consumer preferences, including interest in specific genres, and preferences among hardware platforms; the amount of our debt and the limitations imposed by the covenants in the agreements governing our debt; adoption rate and availability of new hardware (including peripherals) and related software; counterparty risks relating to customers, licensees, licensors and manufacturers; maintenance of relationships with key personnel, customers, financing providers, licensees, licensors, manufacturers, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality titles; changing business models, including digital delivery of content and the increased prevalence of free-to-play games; product delays or defects; competition, including from used games and other forms of entertainment; rapid changes in technology and industry standards; possible declines in software pricing; product returns and price protection; the identification of suitable future acquisition opportunities and potential challenges associated with geographic expansion; the seasonal and cyclical nature of the interactive entertainment market; the outcome of current or future tax disputes; litigation risks and associated costs; protection of proprietary rights; shifts in consumer spending trends; capital market risks; applicable regulations; domestic and international economic, financial and political conditions and policies; tax rates and foreign exchange rates; the impact of the current macroeconomic environment; and the other factors identified in "Risk Factors" included in Part I, Item 1A of our Annual Report on Form 10-K for the year ended December 31, 2015 and subsequent quarterly reports on Form 10-Q.

The forward-looking statements in this press release are based on information available to the company and we assume no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of our future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from current expectations.

(Tables to Follow)

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(Amounts in millions, except per share data)
Three Months Ended June 30,
Six Months Ended June 30,
2016
2015
2016
2015
Net revenues
Product sales
$
501
$
528
$
1,145
$
1,311
Subscription, licensing and other revenues(1)
1,069
516
1,880
1,011
Net revenues
1,570
1,044
3,025
2,322
Costs and expenses
Cost of revenues - product sales:
Product costs
149
147
318
349
Software royalties, amortization, and intellectual property licenses
80
70
208
211
Cost of revenues - subscription, licensing, and other:
Game operations and distribution costs
241
61
383
120
Software royalties, amortization, and intellectual property licenses
128
19
180
30
Product development
249
149
424
294
Sales and marketing
322
164
490
256
General and administrative
169
102
329
188
Total costs and expenses
1,338
712
2,332
1,448
Operating income
232
332
693
874
Interest and other expense (income), net
65
50
117
100
Income before income tax expense
167
282
576
774
Income tax expense
40
70
113
168
Net income
$
127
$
212
$
463
$
606
Basic earnings per common share (2)
$
0.17
$
0.29
$
0.62
$
0.82
Weighted average common shares outstanding
739
727
737
725
Diluted earnings per common share (2)
$
0.17
$
0.29
$
0.61
$
0.81
Weighted average common shares outstanding assuming dilution
750
735
748
734
(1)
Subscription, licensing and other revenues represent revenues from
World of Warcraft subscriptions, licensing royalties from our
products and franchises, value-added services, downloadable
content, microtransactions, and other miscellaneous revenues.
(2)
The company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. We had, on a
weighted-average basis, participating securities of approximately 3
million for the three and six months ended June 30, 2016, and 9
million and 10 million for the three and six months ended June 30,
2015, respectively. For the three and six months ended June 30,
2016, net income attributable to Activision Blizzard, Inc. common
shareholders used to calculate earnings per common share, assuming
dilution, was $126 million and $460 million, respectively, as
compared to total net income of $127 million and $463 million,
respectively, for the same period. For the three and six months
ended June 30, 2015, net income attributable to Activision Blizzard,
Inc. common shareholders used to calculate earnings per common
share, assuming dilution, was $210 million and $597 million,
respectively, as compared to total net income of $212 million and
$606 million, respectively, for the same period.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(Amounts in millions)
June 30,
December 31,
2016
2015
Assets
Current assets
Cash and cash equivalents
$
2,271
$
1,823
Accounts receivable, net
462
679
Inventories, net
94
128
Software development
287
336
Other current assets
306
421
Total current assets
3,420
3,387
Cash in escrow
--
3,561
Software development
150
80
Property and equipment, net
260
189
Deferred income taxes, net
405
275
Other assets
320
177
Intangible assets, net
2,281
482
Goodwill
9,771
7,095
Total assets
$
16,607
$
15,246
Liabilities and Shareholders’ Equity
Current liabilities
Accounts payable
$
176
$
284
Deferred revenues
1,238
1,702
Accrued expenses and other liabilities
721
625
Current portion of long-term debt, net
56
--
Total current liabilities
2,191
2,611
Long-term debt, net
4,977
4,074
Deferred income taxes, net
50
10
Other liabilities
835
483
Total liabilities
8,053
7,178
Shareholders’ equity
Common stock
--
--
Additional paid-in capital
10,425
10,242
Treasury stock
(5,588 )
(5,637 )
Retained earnings
4,366
4,096
Accumulated other comprehensive loss
(649 )
(633 )
Total shareholders’ equity
8,554
8,068
Total liabilities and shareholders’ equity
$
16,607
$
15,246
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES
(Amounts in millions, except per share data)
Three Months Ended June 30, 2016
Net Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Product
Sales and
General and
Total Costs
- Product Sales:
- Product Sales:
- Subs/Lic/Other:
- Subs/Lic/Other:
Development
Marketing
Administrative
and Expenses
Product
Software
Game
Software
Costs
Royalties
Operations and
Royalties
and
Distribution Costs
and
Amortization
Amortization
GAAP Measurement
$
1,570
$
149
$
80
$
241
$
128
$
249
$
322
$
169
$
1,338
Stock-based compensation(1)
--
--
(6 )
--
(1 )
(13 )
(4 )
(17 )
(41 )
Amortization of intangible assets(2)
--
--
(1 )
--
(122 )
--
(78 )
(2 )
(203 )
Fees and other expenses related to acquisitions(3)
--
--
--
--
--
--
--
(4 )
(4 )
Non-GAAP (redefined) Measurement
$
1,570
$
149
$
73
$
241
$
5
$
236
$
240
$
146
$
1,090
Net effect of deferred revenues and related cost of revenues(4)
$
39
$
(44 )
$
(34 )
$
7
$
2
$ --
$ --
$ --
$
(69 )
Non-GAAP (as previously defined) Measurement(6)
$
1,609
$
105
$
39
$
248
$
7
$
236
$
240
$
146
$
1,021
Operating
Net Income
Basic Earnings
Diluted Earnings
Income
per Share
per Share
GAAP Measurement
$
232
$
127
$
0.17
$
0.17
Stock-based compensation(1)
41
41
0.06
0.06
Amortization of intangible assets(2)
203
203
0.27
0.27
Fees and other expenses related to acquisitions(3)
4
5
0.01
0.01
Income tax impacts from items above(5)
--
(35 )
(0.05 )
(0.05 )
Non-GAAP (redefined) Measurement
$
480
$
341
$
0.46
$
0.45
Net effect of deferred revenues and related cost of revenues(4)
$
108
$
63
$
0.08
$
0.09
Non-GAAP (as previously defined) Measurement(6)
$
588
$
404
$
0.54
$
0.54
(1)
Includes expenses related to stock-based compensation.
(2)
Reflects amortization of intangible assets from purchase price
accounting.
(3)
Reflects fees and other expenses related to the acquisition of King
Digital Entertainment ("King Acquisition"), inclusive of related
debt financings.
(4)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues, along with related cost of revenues, on
certain of our online enabled products, including the effects of
taxes.
(5)
Reflects the income tax impact associated with the above items. We
derive the income tax impacts commensurate with the non-GAAP income
before income tax expenses.
(6)
We have provided Non-GAAP (as previously defined) financial
measures and Non-GAAP (redefined) financial measures in this
earnings release. The only difference between the two measures is
the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as
previously defined)) of the impact from revenue deferrals
accounting treatment on certain of our online enabled products. We
reported our second quarter of 2016 results under GAAP, Non-GAAP
(as previously defined) and Non-GAAP (redefined). This is the last
quarter we will report Non-GAAP (as previously defined) financial
measures and going forward, we will only be providing GAAP and
Non-GAAP (redefined) results.
The GAAP, non-GAAP (redefined), and non-GAAP (as previously
defined) earnings per share information is presented as
calculated. The sum of these measures, as presented, may differ
due to the impact of rounding.
The company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. For the three
months ended June 30, 2016, net income attributable to Activision
Blizzard, Inc. common shareholders used to calculate non-GAAP
(redefined) earnings per common share, assuming dilution, was $340
million, as compared to total net income of $341 million, for the
same period. For the three months ended June 30, 2016, net income
attributable to Activision Blizzard, Inc. common shareholders used
to calculate non-GAAP (as previously defined) earnings per common
share, assuming dilution, was $402 million, as compared to total net
income of $404 million, for the same period.
For purposes of calculating earnings per share, we had, on a
weighted-average basis, common shares outstanding of 739 million,
participating securities of approximately 3 million, and dilutive
shares of 11 million during the three months ended June 30, 2016.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES
(Amounts in millions, except per share data)
Six Months Ended June 30, 2016
Net Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Product
Sales and
General and
Total Costs
- Product Sales:
- Product Sales:
- Subs/Lic/Other:
- Subs/Lic/Other:
Development
Marketing
Administrative
and Expenses
Product
Software
Game
Software
Costs
Royalties
Operations and
Royalties
and
Distribution Costs
and
Amortization
Amortization
GAAP Measurement
$
3,025
$
318
$
208
$
383
$
180
$
424
$
490
$
329
$
2,332
Stock-based compensation(1)
--
--
(14 )
--
(1 )
(23 )
(7 )
(40 )
(85 )
Amortization of intangible assets(2)
--
--
(2 )
(1 )
(168 )
--
(111 )
(3 )
(285 )
Fees and other expenses related to acquisitions(3)
--
--
--
--
--
--
--
(38 )
(38 )
Non-GAAP (redefined) Measurement
$
3,025
$
318
$
192
$
382
$
11
$
401
$
372
$
248
$
1,924
Net effect of deferred revenues and related cost of revenues(4)
$
(508 )
$
(127 )
$
(122 )
$
3
$
(1 )
$ --
$ --
$ --
$
(247 )
Non-GAAP (as previously defined) Measurement(6)
$
2,517
$
191
$
70
$
385
$
10
$
401
$
372
$
248
$
1,677
Operating
Net Income
Basic Earnings
Diluted Earnings
Income
per Share
per Share
GAAP Measurement
$
693
$
463
$
0.62
$
0.61
Stock-based compensation(1)
85
85
0.12
0.11
Amortization of intangible assets(2)
285
285
0.38
0.38
Fees and other expenses related to acquisitions(3)
38
41
0.06
0.05
Income tax impacts from items above(5)
--
(92 )
(0.12 )
(0.12 )
Non-GAAP (redefined) Measurement
$
1,101
$
782
$
1.06
$
1.04
Net effect of deferred revenues and related cost of revenues(4)
$
(261 )
$
(205 )
$
(0.28 )
$
(0.27 )
Non-GAAP (as previously defined) Measurement(6)
$
840
$
577
$
0.78
$
0.77
(1)
Includes expenses related to stock-based compensation.
(2)
Reflects amortization of intangible assets from purchase price
accounting.
(3)
Reflects fees and other expenses related to the acquisition of King
Digital Entertainment ("King Acquisition"), inclusive of related
debt financings.
(4)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues, along with related cost of revenues, on
certain of our online enabled products, including the effects of
taxes.
(5)
Reflects the income tax impact associated with the above items. We
derive the income tax impacts commensurate with the non-GAAP income
before income tax expenses.
(6)
We have provided Non-GAAP (as previously defined) financial
measures and Non-GAAP (redefined) financial measures in this
earnings release. The only difference between the two measures is
the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as
previously defined)) of the impact from revenue deferrals
accounting treatment on certain of our online enabled products. We
reported our second quarter of 2016 results under GAAP, Non-GAAP
(as previously defined) and Non-GAAP (redefined). This is the last
quarter we will report Non-GAAP (as previously defined) financial
measures and going forward, we will only be providing GAAP and
Non-GAAP (redefined) results.
The GAAP, non-GAAP (redefined), and non-GAAP (as previously
defined) earnings per share information is presented as
calculated. The sum of these measures, as presented, may differ
due to the impact of rounding.
The company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. For the six months
ended June 30, 2016, net income attributable to Activision Blizzard,
Inc. common shareholders used to calculate non-GAAP (redefined)
earnings per common share, assuming dilution, was $778 million, as
compared to total net income of $782 million, for the same period.
For the six months ended June 30, 2016, net income attributable to
Activision Blizzard, Inc. common shareholders used to calculate
non-GAAP (as previously defined) earnings per common share, assuming
dilution, was $573 million, as compared to total net income of $577
million, for the same period.
For purposes of calculating earnings per share, we had, on a
weighted-average basis, common shares outstanding of 737 million,
participating securities of approximately 3 million, and dilutive
shares of 11 million during the six months ended June 30, 2016.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES
(Amounts in millions, except per share data)
Three Months Ended June 30, 2015
Net Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Product
Sales and
General and
Total Costs
- Product Sales:
- Product Sales:
- Subs/Lic/Other:
- Subs/Lic/Other:
Development
Marketing
Administrative
and Expenses
Product
Software
Game
Software
Costs
Royalties
Operations and
Royalties
and
Distribution Costs
and
Amortization
Amortization
GAAP Measurement
$
1,044
$
147
$
70
$
61
$
19
$
149
$
164
$
102
$
712
Stock-based compensation(1)
--
--
(2 )
--
(1 )
(6 )
(2 )
(10 )
(21 )
Amortization of intangible assets(2)
--
--
(1 )
--
--
--
--
--
(1 )
Non-GAAP (redefined) Measurement
$
1,044
$
147
$
67
$
61
$
18
$
143
$
162
$
92
$
690
Net effect of deferred revenues and related cost of revenues(3)
$
(285 )
$
(66 )
$
(57 )
$
8
$
11
$ --
$ --
$ --
$
(104 )
Non-GAAP (as previously defined) Measurement(5)
$
759
$
81
$
10
$
69
$
29
$
143
$
162
$
92
$
586
Operating
Net Income
Basic Earnings
Diluted Earnings
Income
per Share
per Share
GAAP Measurement
$
332
$
212
$
0.29
$
0.29
Stock-based compensation(1)
21
21
0.03
0.03
Amortization of intangible assets(2)
1
1
--
--
Income tax impacts from items above(4)
--
(5 )
(0.01 )
(0.01 )
Non-GAAP (redefined) Measurement
$
354
$
229
$
0.31
$
0.31
Net effect of deferred revenues and related cost of revenues(3)
$
(181 )
$
(136 )
$
(0.18 )
$
(0.18 )
Non-GAAP (as previously defined) Measurement(5)
$
173
$
93
$
0.13
$
0.13
(1)
Includes expenses related to stock-based compensation.
(2)
Reflects amortization of intangible assets from purchase price
accounting.
(3)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues, along with related cost of revenues, on
certain of our online enabled products, including the effects of
taxes.
(4)
Reflects the income tax impact associated with the above items. We
derive the income tax impacts commensurate with the non-GAAP income
before income tax expenses.
(5)
We have provided Non-GAAP (as previously defined) financial
measures and Non-GAAP (redefined) financial measures in this
earnings release. The only difference between the two measures is
the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as
previously defined)) of the impact from revenue deferrals
accounting treatment on certain of our online enabled products. We
reported our second quarter of 2016 results under GAAP, Non-GAAP
(as previously defined) and Non-GAAP (redefined). This is the last
quarter we will report Non-GAAP (as previously defined) financial
measures and going forward, we will only be providing GAAP and
Non-GAAP (redefined) results.
The GAAP, non-GAAP (redefined), and non-GAAP (as previously
defined) earnings per share information is presented as
calculated. The sum of these measures, as presented, may differ
due to the impact of rounding.
The company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. For the three
months ended June 30, 2015, net income attributable to Activision
Blizzard, Inc. common shareholders used to calculate non-GAAP
(redefined) earnings per common share, assuming dilution, was $226
million, as compared to total net income of $229 million, for the
same period. For the three months ended June 30, 2015, net income
attributable to Activision Blizzard, Inc. common shareholders used
to calculate non-GAAP (as previously defined) earnings per common
share, assuming dilution, was $92 million, as compared to total net
income of $93 million, for the same period.
For purposes of calculating earnings per share, we had, on a
weighted-average basis, common shares outstanding of 727 million,
participating securities of approximately 9 million, and dilutive
shares of 8 million during the three months ended June 30, 2015.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES
(Amounts in millions, except per share data)
Six Months Ended June 30, 2015
Net Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Cost of Revenues
Product
Sales and
General and
Total Costs
- Product Sales:
- Product Sales:
- Subs/Lic/Other:
- Subs/Lic/Other:
Development
Marketing
Administrative
and Expenses
Product
Software
Game
Software
Costs
Royalties
Operations and
Royalties
and
Distribution Costs
and
Amortization
Amortization
GAAP Measurement
$
2,322
$
349
$
211
$
120
$
30
$
294
$
256
$
188
$
1,448
Stock-based compensation(1)
--
--
(5 )
--
(2 )
(14 )
(4 )
(19 )
(44 )
Amortization of intangible assets(2)
--
--
(3 )
--
--
--
--
--
(3 )
Non-GAAP (redefined) Measurement
$
2,322
$
349
$
203
$
120
$
28
$
280
$
252
$
169
$
1,401
Net effect of deferred revenues and related cost of revenues(3)
$
(860 )
$
(176 )
$
(173 )
$
7
$
27
$ --
$ --
$ --
$
(315 )
Non-GAAP (as previously defined) Measurement(5)
$
1,462
$
173
$
30
$
127
$
55
$
280
$
252
$
169
$
1,086
Operating
Net Income
Basic Earnings
Diluted Earnings
Income
per Share
per Share
GAAP Measurement
$
874
$
606
$
0.82
$
0.81
Stock-based compensation(1)
44
44
0.06
0.06
Amortization of intangible assets(2)
3
3
--
--
Income tax impacts from items above(4)
--
(13 )
(0.01 )
(0.01 )
Non-GAAP (redefined) Measurement
$
921
$
640
$
0.87
$
0.86
Net effect of deferred revenues and related cost of revenues(3)
$
(545 )
$
(431 )
$
(0.59 )
$
(0.58 )
Non-GAAP (as previously defined) Measurement(5)
$
376
$
209
$
0.28
$
0.28
(1)
Includes expenses related to stock-based compensation.
(2)
Reflects amortization of intangible assets from purchase price
accounting.
(3)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues, along with related cost of revenues, on
certain of our online enabled products, including the effects of
taxes.
(4)
Reflects the income tax impact associated with the above items. We
derive the income tax impacts commensurate with the non-GAAP income
before income tax expenses.
(5)
We have provided Non-GAAP (as previously defined) financial
measures and Non-GAAP (redefined) financial measures in this
earnings release. The only difference between the two measures is
the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as
previously defined)) of the impact from revenue deferrals
accounting treatment on certain of our online enabled products. We
reported our second quarter of 2016 results under GAAP, Non-GAAP
(as previously defined) and Non-GAAP (redefined). This is the last
quarter we will report Non-GAAP (as previously defined) financial
measures and going forward, we will only be providing GAAP and
Non-GAAP (redefined) results.
The GAAP, non-GAAP (redefined), and non-GAAP (as previously
defined) earnings per share information is presented as
calculated. The sum of these measures, as presented, may differ
due to the impact of rounding.
The company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. For the six months
ended June 30, 2015, net income attributable to Activision Blizzard,
Inc. common shareholders used to calculate non-GAAP (redefined)
earnings per common share, assuming dilution, was $630 million, as
compared to total net income of $640 million, for the same period.
For the six months ended June 30, 2015, net income attributable to
Activision Blizzard, Inc. common shareholders used to calculate
non-GAAP (as previously defined) earnings per common share, assuming
dilution, was $205 million, as compared to total net income of $209
million, for the same period.
For purposes of calculating earnings per share, we had, on a
weighted-average basis, common shares outstanding of 725 million,
participating securities of approximately 10 million, and dilutive
shares of 9 million during the six months ended June 30, 2015.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
FINANCIAL INFORMATION
For the Three and Six Months Ended June 30, 2016 and 2015
(Amounts in millions)
Three Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Net Revenues by Distribution Channel
Digital online channels(2)
$ 1,141
73
%
$
569
55
%
$
572
101
%
Retail channels
374
24
414
40
(40 )
(10 )
Other(3)
55
4
61
6
(6 )
(10 )
Total consolidated net revenues
1,570
100
1,044
100
526
50
Change in deferred revenues(4)
Digital online channels(2)
261
42
Retail channels
(222 )
(327 )
Total changes in deferred revenues
39
(285 )
Non-GAAP (as previously defined) Net Revenues by Distribution
Channel(5)
Digital online channels(2)
1,402
87
611
81
791
129
Retail channels
152
9
87
11
65
75
Other(3)
55
3
61
8
(6 )
(10 )
Total non-GAAP (as previously defined) net revenues(5)
$ 1,609
100
%
$
759
100
%
$
850
112
%
Six Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Net Revenues by Distribution Channel
Digital online channels(2)
$ 2,067
68
%
$ 1,150
50
%
$
917
80
%
Retail channels
856
28
1,063
46
(207 )
(19 )
Other(3)
102
3
109
5
(7 )
(6 )
Total consolidated net revenues
3,025
100
2,322
100
703
30
Change in deferred revenues(4)
Digital online channels(2)
132
(1 )
Retail channels
(640 )
(859 )
Total changes in deferred revenues
(508 )
(860 )
Non-GAAP (as previously defined) Net Revenues by Distribution
Channel(5)
Digital online channels(2)
2,199
87
1,149
79
1,050
91
Retail channels
216
9
204
14
12
6
Other(3)
102
4
109
7
(7 )
(6 )
Total non-GAAP (as previously defined) net revenues(5)
$ 2,517
100
%
$ 1,462
100
%
$ 1,055
72
%
(1)
The percentages of total are presented as calculated. Therefore the
sum of these percentages, as presented, may differ due to the impact
of rounding.
(2)
Net revenues from digital online channels represent revenues from
digitally distributed subscriptions, licensing royalties,
value-added services, downloadable content, microtransactions, and
products.
(3)
Net revenues from Other include revenues from our Major League
Gaming, studios, and distribution businesses.
(4)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues on certain of our online enabled products,
including the effect of taxes.
(5)
We have provided Non-GAAP (as previously defined) financial
measures and Non-GAAP (redefined) financial measures in this
earnings release. The only difference between the two measures is
the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as
previously defined)) of the impact from revenue deferrals
accounting treatment on certain of our online enabled products. We
reported our second quarter of 2016 results under GAAP, Non-GAAP
(as previously defined) and Non-GAAP (redefined). This is the last
quarter we will report Non-GAAP (as previously defined) financial
measures and going forward, we will only be providing GAAP and
Non-GAAP (redefined) results.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
FINANCIAL INFORMATION
For the Three and Six Months Ended June 30, 2016 and 2015
(Amounts in millions)
Three Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Net Revenues by Platform
Console
$
650
41
%
$
559
54
%
$
91
16
%
PC(2)
411
26
370
35
41
11
Mobile and ancillary(3)
454
29
54
5
400
NM
Other(4)
55
4
61
6
(6 )
(10 )
Total consolidated net revenues
1,570
100
1,044
100
526
50
Change in deferred revenues(5)
Console
(210 )
(283 )
PC(2)
219
(28 )
Mobile and ancillary(3)
30
26
Total changes in deferred revenues
39
(285 )
Non-GAAP (as previously defined) Net Revenues by Platform(6)
Console
440
27
276
36
164
59
PC(2)
630
39
342
45
288
84
Mobile and ancillary(3)
484
30
80
11
404
NM
Other(4)
55
3
61
8
(6 )
(10 )
Total non-GAAP (as previously defined) net revenues(6)
$ 1,609
100
%
$
759
100
%
$
850
112
%
Six Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Net Revenues by Platform
Console
$ 1,415
47
%
$ 1,317
57
%
$
98
7
%
PC(2)
811
27
755
33
56
7
Mobile and ancillary(3)
697
23
141
6
556
NM
Other(4)
102
3
109
5
(7 )
(6 )
Total consolidated net revenues
3,025
100
2,322
100
703
30
Change in deferred revenues(5)
Console
(648 )
(808 )
PC(2)
121
(78 )
Mobile and ancillary(3)
19
26
Total changes in deferred revenues
(508 )
(860 )
Non-GAAP (as previously defined) Net Revenues by Platform(6)
Console
767
30
509
35
258
51
PC(2)
932
37
677
46
255
38
Mobile and ancillary(3)
716
28
167
11
549
NM
Other(4)
102
4
109
7
(7 )
(6 )
Total non-GAAP (as previously defined) net revenues(6)
$ 2,517
100
%
$ 1,462
100
%
$ 1,055
72
%
(1)
The percentages of total are presented as calculated. Therefore the
sum of these percentages, as presented, may differ due to the impact
of rounding.
(2)
Net revenues from PC include revenues that were historically shown
as "Online."
(3)
Net revenues from mobile and ancillary include revenues from
handheld, mobile and tablet devices, as well as non-platform
specific game related revenues such as standalone sales of toys and
accessories products from the Skylanders franchise and other
physical merchandise and accessories.
(4)
Net revenues from Other include revenues from our Major League
Gaming, studios, and distribution businesses.
(5)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues on certain of our online enabled products,
including the effect of taxes.
(6)
We have provided Non-GAAP (as previously defined) financial
measures and Non-GAAP (redefined) financial measures in this
earnings release. The only difference between the two measures is
the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as
previously defined)) of the impact from revenue deferrals
accounting treatment on certain of our online enabled products. We
reported our second quarter of 2016 results under GAAP, Non-GAAP
(as previously defined) and Non-GAAP (redefined). This is the last
quarter we will report Non-GAAP (as previously defined) financial
measures and going forward, we will only be providing GAAP and
Non-GAAP (redefined) results.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
FINANCIAL INFORMATION
For the Three and Six Months Ended June 30, 2016 and 2015
(Amounts in millions)
Three Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Net Revenues by Geographic Region
Americas
$
860
55
%
$
551
53
%
$
309
56
%
EMEA(2)
507
32
388
37
119
31
Asia Pacific
203
13
105
10
98
93
Total consolidated GAAP net revenues
1,570
100
1,044
100
526
50
Change in deferred revenues(3)
Americas
(24 )
(198 )
EMEA(2)
(17 )
(113 )
Asia Pacific
80
26
Total changes in net revenues
39
(285 )
Non-GAAP (as previously defined) Net Revenues by Geographic Region(4)
Americas
836
52
353
47
483
137
EMEA(2)
490
30
275
36
215
78
Asia Pacific
283
18
131
17
152
116
Total non-GAAP (as previously defined) net revenues(4)
$ 1,609
100
%
$
759
100
%
$
850
112
%
Six Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Net Revenues by Geographic Region
Americas
$ 1,613
53
%
$ 1,255
54
%
$
358
29
%
EMEA(2)
1,028
34
852
37
176
21
Asia Pacific
384
13
215
9
169
79
Total consolidated GAAP net revenues
3,025
100
2,322
100
703
30
Change in deferred revenues(3)
Americas
(317 )
(548 )
EMEA(2)
(211 )
(309 )
Asia Pacific
20
(3 )
Total changes in net revenues
(508 )
(860 )
Non-GAAP (as previously defined) Net Revenues by Geographic Region(4)
Americas
1,296
51
707
48
589
83
EMEA(2)
817
32
543
37
274
50
Asia Pacific
404
16
212
15
192
91
Total non-GAAP (as previously defined) net revenues(4)
$ 2,517
100
%
$ 1,462
100
%
$ 1,055
72
%
(1)
The percentages of total are presented as calculated. Therefore the
sum of these percentages, as presented, may differ due to the impact
of rounding.
(2)
EMEA consists of the Europe, Middle East, and Africa geographic
regions.
(3)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues on certain of our online enabled products,
including the effect of taxes.
(4)
We have provided Non-GAAP (as previously defined) financial
measures and Non-GAAP (redefined) financial measures in this
earnings release. The only difference between the two measures is
the inclusion (Non-GAAP (redefined)) or exclusion (Non-GAAP (as
previously defined)) of the impact from revenue deferrals
accounting treatment on certain of our online enabled products. We
reported our second quarter of 2016 results under GAAP, Non-GAAP
(as previously defined) and Non-GAAP (redefined). This is the last
quarter we will report Non-GAAP (as previously defined) financial
measures and going forward, we will only be providing GAAP and
Non-GAAP (redefined) results.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
FINANCIAL INFORMATION
For the Three and Six Months Ended June 30, 2016 and 2015
(Amounts in millions)
Three Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Segment net revenues:
Activision(2)
$
332
21
%
$
313
45
%
$
19
6
%
Blizzard(3)
738
47
385
55
353
92
King(4)
484
31
--
--
484
NM
Reportable segments total
1,554
100
%
698
100
%
856
123
Reconciliation to consolidated net revenues:
Other segments(5)
55
61
(39 )
285
Net effect from deferral of net revenues(6)
Consolidated net revenues
$ 1,570
$
1,044
526
50
%
Segment income (loss) from operations:
Activision(2)
$
88
$
57
$
31
54
%
Blizzard(3)
333
117
216
185
King(4)
176
--
176
NM
597
174
423
NM
Reportable segments total
Reconciliation to consolidated operating income and consolidated
income before income tax expense
Other segments(5)
(9 )
(1 )
(108 )
181
Net effect from certain revenues deferrals accounting treatment(6)
Stock-based compensation expense
(41 )
(21 )
Amortization of intangible assets
(203 )
(1 )
(4 )
--
Fees and other expenses related to acquisitions(7)
Consolidated operating income
232
332
(100 )
(30 )
Interest and other expense (income), net
65
50
Consolidated income before income tax expense
$
167
$
282
(115 )
(41 )%
Operating margin from total reportable segments
38.4
%
24.9
%
Six Months Ended
June 30, 2016
June 30, 2015
$ Increase
% Increase
(Decrease)
(Decrease)
Amount
% of Total(1)
Amount
% of Total(1)
Segment net revenues:
Activision(2)
$
692
29
%
$
616
46
%
$
76
12
%
Blizzard(3)
1,032
43
737
54
295
40
King(4)
691
29
--
--
691
NM
Reportable segments total
2,415
100
%
1,353
100
%
1,062
78
Reconciliation to consolidated net revenues:
Other segments(5)
102
109
Net effect from deferral of net revenues(6)
508
860
Consolidated net revenues
$ 3,025
$
2,322
703
30
%
Segment income (loss) from operations:
Activision(2)
$
187
$
121
$
66
55
%
Blizzard(3)
419
256
163
64
King(4)
243
--
243
NM
Reportable segments total
849
377
472
125
Reconciliation to consolidated operating income and consolidated
income before income tax expense
Other segments(5)
(9 )
(1 )
Net effect from certain revenues deferrals accounting treatment(6)
261
545
Stock-based compensation expense
(85 )
(44 )
Amortization of intangible assets
(285 )
(3 )
Fees and other expenses related to acquisitions(7)
(38 )
--
Consolidated operating income
693
874
(181 )
(21 )
Interest and other expense (income), net
117
100
Consolidated income before income tax expense
$
576
$
774
(198 )
(26 )%
Operating margin from total reportable segments
35.2
%
27.9
%
(1)
The percentages of total are presented as calculated. Therefore the
sum of these percentages, as presented, may differ due to the impact
of rounding.
(2)
Activision Publishing ("Activision") -- publishes interactive
entertainment products and content.
(3)
Blizzard Entertainment, Inc. ("Blizzard") -- publishes interactive
entertainment products and online subscription-based games.
(4)
King Digital Entertainment plc ("King") -- publishes interactive
mobile entertainment products.
(5)
Other includes other income and expenses from operating segments
managed outside the reportable segments, including our Major League
Gaming, studios, and distribution businesses. Other also includes
unallocated corporate income and expenses.
(6)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues, along with related cost of revenues, on
certain of our online enabled products, including the effect of
taxes.
(7)
Reflects fees and other expenses related to the King Acquisition,
inclusive of related debt financings.
Our segments are consistent with our internal organizational
structure, the manner in which our operations are reviewed and
managed by our Chief Executive Officer, who is our Chief Operating
Decision Maker ("CODM"), the manner in which we assess operating
performance and allocate resources, and the availability of separate
financial information. The CODM reviews segment performance
exclusive of the impact of the change in deferred revenues and
related cost of revenues with respect to certain of our
online-enabled products, stock-based compensation expense,
amortization of intangible assets as a result of purchase price
accounting, and fees and other expenses related to financings and
acquisitions.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
EBITDA and Adjusted EBITDA
For the Trailing Twelve Months Ended June 30, 2016
(Amounts in millions)
Trailing Twelve
Months Ended
September 30,
December 31,
March 31,
June 30,
June 30,
2015
2015
2016
2016
2016
GAAP Net Income
$
127
$
159
$
336
$ 127
$
749
Interest Expense, net
51
50
52
66
219
Provision for income taxes
18
42
73
40
173
Depreciation and amortization
25
30
107
233
395
EBITDA
221
281
568
466
1,536
Stock-based compensation expense(1)
28
22
44
41
135
Fees and other expenses related to acquisitions(2)
--
5
34
4
43
Adjusted EBITDA (redefined)
$
249
$
308
$
646
$ 511
$
1,714
Change in deferred net revenues and related cost of revenues(3)
$
26
$
554
$ (369 )
$ 108
$
319
Adjusted EBITDA (as previously defined)(4)
$
275
$
862
$
277
$ 619
$
2,033
(1)
Includes expenses related to stock-based compensation.
(2)
Reflects fees and other expenses related to the King Acquisition,
inclusive of related debt financings.
(3)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues, along with related cost of revenues, on
certain of our online enabled products, including the effect of
taxes.
(4)
We have provided Adjusted EBITDA (as previously defined) and
Adjusted EBITDA (redefined) in this earnings release. The only
difference between the two measures is the inclusion (Adjusted
EBITDA (redefined)) or exclusion (Adjusted EBITDA (as previously
defined)) of the impact from revenue deferrals accounting
treatment on certain of our online enabled products. This is the
last quarter we will report Adjusted EBITDA (as previously
defined) and going forward, we will only be providing Adjusted
EBITDA (redefined).
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
SUPPLEMENTAL FINANCIAL INFORMATION
(Amounts in millions)
Three Months Ended
June 30,
September 30,
December 31,
March 31,
June 30,
Year over Year
% Increase
(Decrease)
2015
2015
2015
2016
2016
Cash Flow Data
Operating Cash Flow
$
135
$
(181 )
$ 1,029
$
309
$
479
255
%
Capital Expenditures
28
46
16
27
44
57
Non-GAAP Free Cash Flow(1)
107
(227 )
1,013
282
435
307
Operating Cash Flow - TTM(2)
1,394
1,358
1,192
1,292
1,636
17
Capital Expenditures - TTM(2)
94
112
111
117
133
41
Non-GAAP Free Cash Flow - TTM(2)
$
1,300
$ 1,246
$ 1,081
$ 1,175
$ 1,503
16
%
(1)
Non-GAAP free cash flow represents operating cash flow minus capital
expenditures.
(2)
TTM represents trailing twelve months. Operating Cash Flow for the
three months ended March 31, 2015, three months ended December 31,
2014, and three months ended September 30, 2014 was $209 million,
$1,195 million, and $(145) million, respectively. Capital
Expenditures for the three months ended March 31, 2015, three months
ended December 31, 2014, and three months ended September 30, 2014
was $21 million, $17 million, and $28 million, respectively.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
Outlook for the Three Months Ending September 30, 2016 and Year
Ending December 31, 2016
GAAP to Non-GAAP (redefined) Reconciliation
(Amounts in millions, except per share data)
Outlook for the
Outlook for the
Three Months Ending
Year Ending
September 30, 2016
December 31, 2016
Net Revenues(1)
$
1,490
$
6,400
Change in deferred revenues(2)
$
45
$
75
Earnings Per Diluted Share (GAAP)
$
0.06
$
0.87
Excluding the impact of:
Stock-based compensation(3)
0.06
0.24
Amortization of intangible assets(4)
0.26
0.92
Fees and other expenses related to acquisitions(5)
0.12
0.18
Income tax impacts from items above(6)
(0.11 )
(0.39 )
Earnings Per Diluted Share (Non-GAAP redefined)
$
0.39
$
1.83
Net effect of deferred net revenues and related cost of revenues
$
0.01
$
0.07
on Earnings Per Diluted Share(7)
(1)
Net Revenues represents the revenue outlook for both GAAP and
Non-GAAP (redefined) as they are measured the same.
(2)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues on certain of our online enabled products.
(3)
Reflects expenses related to stock-based compensation.
(4)
Reflects amortization of intangible assets from purchase price
accounting, including intangible assets from the King Acquisition.
(5)
Reflects fees and other expenses related to the King Acquisition,
inclusive of related debt financings, and debts refinancing, as
well as anticipated costs associated with potential future debt
refinancings.
(6)
Reflects the income tax impacts associated with the above items. The
outlook for the year ending December 31, 2016 is benefited by $0.07
from the adoption of a new accounting standard on share based
payments. The new standard requires that all excess tax benefits and
tax deficiencies from stock-based compensation be recorded as an
income tax expense or benefit that is treated as discrete items in
the reporting period in which they occur. The $0.07 relates to the
excess tax benefits on share based payments for the six months ended
June 30, 2016. Due to the inherent uncertainties in share price and
option exercise behavior, we do not forecast excess tax benefits or
tax deficiencies.
(7)
Reflects the net effect from deferral of revenues and (recognition)
of deferred revenues, along with related cost of revenues, on
certain of our online enabled products, including the effect of
taxes.
The per share adjustments and the GAAP and non-GAAP earnings per
share information are presented as calculated. Therefore the sum
of these measures, as presented, may differ due to the impact of
rounding.

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SOURCE: Activision Blizzard, Inc.

Activision Blizzard, Inc.
Amrita Ahuja
SVP, Investor Relations
(310) 255-2075
Amrita.Ahuja@Activision.com
or
Mary Osako
SVP, Global Communications
(424) 322-5166
Mary.Osako@Activision.com